Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FkGif-UdRir-3SxmJ-GudTs-bswTC | 9/13/3 | 57.8 | 0.90 | 2026-06-23 17:20:03 · 24m 8s | |
| CSGO-HqvP4-8cyXP-RE8cu-N3Xtx-8rP3A | 7/15/2 | 48.8 | 0.52 | 2026-06-23 16:44:47 · 31m 30s | |
| CSGO-YYqvk-KMpdP-qLDE4-DcxUd-dZx9H | 28/21/6 | 93.8 | 1.41 | 2026-06-23 15:55:13 · 44m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.