76561197995928782
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.9%Peak single-match outcome anomaly 40.4/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dyUec-tXqKB-uKfad-9b8qT-UbJGG | 19/9/2 | 110.4 | 1.84 | 2026-07-04 18:46:25 · 23m 9s | |
| CSGO-YxPQ5-GCizN-4XSzS-BuaFh-SuHaA | 19/14/5 | 98.1 | 1.49 | 2026-07-04 18:09:35 · 28m 48s | |
| CSGO-KyAvP-5pRiN-hVVpF-uFAvs-srXwP | 21/21/6 | 84.8 | 1.20 | 2026-07-04 17:28:21 · 36m 4s | |
| CSGO-hG876-VTSyA-jR75q-Jxf4N-mnnYF | 16/19/6 | 90.6 | 1.08 | 2026-07-02 17:20:03 · 34m 36s | |
| CSGO-cduWU-iGR6P-CT2EY-h9OOq-dDWPA | 23/10/5 | 143.6 | 2.16 | 2026-07-02 16:55:20 · 21m 55s | |
| CSGO-7ZFN3-N8UcK-TeOph-oTryX-bQAfD | 24/22/7 | 119.2 | 1.43 | 2026-07-02 16:06:44 · 44m 50s | |
| CSGO-a8DBM-JcLJH-pRf3c-ZmPTE-VKD7K | 12/20/6 | 64.3 | 0.71 | 2026-07-02 15:18:05 · 34m 9s | |
| CSGO-mx7MS-opByR-oqNhz-yBFad-VFJPJ | 14/17/5 | 73.1 | 0.89 | 2026-07-01 19:42:59 · 35m 21s | |
| CSGO-LVXNx-NmAH8-oV2p6-ahAcr-bNmkP | 7/11/4 | 29.8 | 0.61 | 2026-07-01 14:18:37 · 29m 25s | |
| CSGO-6Hwe3-PzNjk-ehz8c-LOf5k-2h3RG | 11/14/4 | 69.7 | 0.95 | 2026-06-30 15:44:26 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.