76561197995908041
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-23.3%Peak single-match outcome anomaly 29.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
12.9% of kills through smoke (penalty scales above 8%)
4.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7hF2j-XscDK-zaW6C-QBw5F-U9JjC | 11/17/6 | 63.8 | 0.90 | 2026-07-05 13:43:40 · 31m 24s | |
| CSGO-82qBx-sOchf-Yo6zi-9rP9n-qWHzN | 16/15/0 | 75.1 | 0.97 | 2026-07-01 19:46:54 · 38m 59s | |
| CSGO-XEA9C-Z9BcH-bXKXG-ykO4t-FhnEM | 16/9/8 | 103.1 | 1.53 | 2026-06-27 16:56:49 · 23m 58s | |
| CSGO-adQrA-cTESX-eUFUu-s5RGh-ZYsFF | 19/12/3 | 118.6 | 1.68 | 2026-06-27 15:29:06 · 26m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.