76561197995890211
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.3%Peak single-match outcome anomaly 24.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 23 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 25 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwPVt-FChZP-9BzkD-yZGey-F3VTB | 30/22/5 | 97.0 | 1.37 | 2026-06-30 20:49:17 · 50m 55s | |
| CSGO-JAGpU-FbUuW-S9kn8-DTts8-xU7CH | 12/18/3 | 69.0 | 0.75 | 2026-06-30 20:05:09 · 33m 45s | |
| CSGO-yZVA2-3hsv8-Q3sdQ-sTEDu-RhC3J | 25/13/6 | 113.3 | 1.79 | 2026-06-30 19:17:31 · 35m 43s | |
| CSGO-jLGUR-Mc4qq-FEVEG-WpDaO-DnMwF | 12/11/4 | 77.2 | 1.16 | 2026-06-30 18:39:46 · 29m 22s | |
| CSGO-4jPzw-5f6KU-Aq36n-URSk9-LdNEL | 13/18/8 | 82.2 | 0.91 | 2026-06-30 16:30:46 · 35m 40s | |
| CSGO-PsShJ-z8HbA-EPcmn-nSXoe-Njp7C | 11/18/6 | 65.0 | 0.77 | 2026-06-23 22:42:20 · 38m 22s | |
| CSGO-rxDB6-P9KA8-ON8e2-OpNjX-kvbxJ | 17/20/6 | 63.6 | 0.93 | 2026-06-23 21:49:25 · 47m 51s | |
| CSGO-5BXc9-iBwZW-r4Wxe-p6OeO-3cUiA | 16/18/9 | 86.3 | 1.19 | 2026-06-23 21:08:43 · 37m 22s | |
| CSGO-YFF7W-PUpp2-spVNw-xBTTY-FQSuK | 15/16/8 | 77.9 | 1.02 | 2026-06-23 20:22:32 · 39m 45s | |
| CSGO-vPQmw-y9rGn-M27Uu-DO9dK-28CBM | 16/11/5 | 78.2 | 1.50 | 2026-06-16 23:10:13 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.