Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kZmxk-ZCdXS-txsxU-MxWod-PupJN | 10/18/2 | 66.6 | 0.52 | 2026-07-03 07:29:44 · 30m 28s | |
| CSGO-PXPv3-WFEmn-DWddr-kCNkp-us68F | 13/15/6 | 71.6 | 0.88 | 2026-07-03 07:29:44 · 26m 44s | |
| CSGO-WN2HZ-8nUBe-hnM9f-kwG6U-rG64E | 16/14/5 | 82.0 | 1.26 | 2026-07-03 06:19:01 · 36m 36s | |
| CSGO-jjy2d-TxMVo-y37Pv-M9PFO-qScRF | 5/16/2 | 39.7 | 0.33 | 2026-07-02 13:01:59 · 27m 23s | |
| CSGO-RJmQO-zw8NJ-uKjTZ-qiDyX-EQM6H | 17/18/1 | 81.0 | 1.02 | 2026-06-29 07:33:56 · 29m 26s | |
| CSGO-z33G6-XrtXy-4EWw3-KEz96-Vp8eD | 12/9/5 | 74.6 | 1.32 | 2026-06-24 18:39:38 · 21m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.