Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ebiyy-ZkCpX-cnrdO-ykckA-bKbtH | 14/8/4 | 90.1 | 1.52 | 2026-07-04 20:44:58 · 27m 5s | |
| CSGO-YfAVA-k6HCU-bHcHh-BpF5y-bBnUE | 24/17/0 | 94.3 | 1.33 | 2026-07-03 05:24:10 · 40m 30s | |
| CSGO-A2t3d-nqYK2-T7uQc-GH6uk-DttiB | 19/16/4 | 94.2 | 1.31 | 2026-07-02 21:55:58 · 29m 24s | |
| CSGO-PwmKM-bBZWD-xRpdJ-GUXH3-Sf78F | 14/18/4 | 81.0 | 1.01 | 2026-07-02 21:13:17 · 29m 15s | |
| CSGO-77MCW-UxJFp-BbDD5-vLkAd-cZrKG | 18/10/3 | 74.8 | 1.27 | 2026-06-27 13:51:27 · 31m 29s | |
| CSGO-duQo8-4Ec2k-FYbRa-3BGhH-CcyMM | 15/17/9 | 91.5 | 1.04 | 2026-06-20 21:09:16 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.