Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q9ikW-LAtFj-OAvC9-SKWzO-qHBxH | 14/20/3 | 63.5 | 0.78 | 2026-07-04 23:53:55 · 40m 28s | |
| CSGO-wLDjq-efd5D-c6F7Z-wocoL-WTZfE | 15/18/1 | 74.7 | 0.88 | 2026-07-03 19:54:47 · 33m 7s | |
| CSGO-hjHHY-NcpvR-d2L7M-6SSb6-2VkDA | 16/18/4 | 75.3 | 0.91 | 2026-06-15 21:34:11 · 37m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.