76561197995605436
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8.6%Peak single-match outcome anomaly 12.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
6.8% of kills through walls across 5 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p5svJ-a6vzm-yx5dn-4AGPq-sDTuK | 8/9/6 | 72.4 | 1.01 | 2026-07-01 18:11:01 · 29m 5s | |
| CSGO-epLPV-koYmd-kzwLf-Thb6c-5YQhG | 11/16/6 | 60.1 | 0.84 | 2026-06-28 18:23:00 · 30m 18s | |
| CSGO-Pebn2-rZMNU-ws5Mm-zKte7-meAtG | 10/19/7 | 64.1 | 0.63 | 2026-06-20 20:19:53 · 33m 58s | |
| CSGO-s4fvM-vdpui-dHOGb-sLPZb-cvmHB | 21/15/6 | 94.2 | 1.50 | 2026-06-20 19:36:21 · 37m 14s | |
| CSGO-cfHXs-kAVyr-4eZaX-BLL6S-MHcVG | 9/7/8 | 83.3 | 1.33 | 2026-06-20 19:10:25 · 23m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.