Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UeSsy-bRNTV-OFXvF-f5Q3W-e6siB | 9/17/5 | 58.7 | 0.59 | 2026-07-02 19:39:12 · 33m 36s | |
| CSGO-HvmRm-sW7Mk-7pt4z-BQ6oW-FHtdA | 6/20/6 | 40.7 | 0.38 | 2026-06-24 21:05:17 · 45m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.