76561197995497040
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-1.1%2.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J3wqj-PQ6be-tU2FZ-ernKh-ZjLjC | 14/26/7 | 54.0 | 0.70 | 2026-07-01 20:48:46 · 52m 3s | |
| CSGO-7jMpK-CbGPH-sZyqD-ke8qT-QwSOG | 14/21/4 | 54.8 | 0.69 | 2026-06-30 21:48:25 · 44m 59s | |
| CSGO-Oputd-fZisv-dRrS3-m4vdP-SH3JE | 9/9/4 | 44.5 | 0.81 | 2026-06-29 23:28:00 · 37m 13s | |
| CSGO-RCzTn-WfFmn-otS5A-FEM7p-XsONN | 10/19/8 | 52.6 | 0.70 | 2026-06-29 22:04:25 · 41m 2s | |
| CSGO-CdFDD-qJ7Hk-4GsMk-ZuCEH-fnnYF | 16/17/11 | 87.9 | 1.23 | 2026-06-21 22:31:06 · 39m 16s | |
| CSGO-64TTJ-nPFCi-GbeqW-mkzTx-s2ohH | 20/23/6 | 71.0 | 1.09 | 2026-06-20 23:48:23 · 50m 41s | |
| CSGO-aFKdX-4cG3z-mFakW-3ikRK-LJiPK | 10/14/2 | 56.2 | 0.78 | 2026-06-17 21:56:43 · 31m 27s | |
| CSGO-s7qkh-QbQXB-mLFQh-59fLr-AhnEM | 13/12/4 | 63.6 | 1.04 | 2026-06-17 21:22:02 · 30m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.