Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YBxH5-K54Jw-D79jE-myKFc-WQrhH | 10/18/2 | 57.7 | 0.61 | 2026-07-03 20:31:33 · 25m 30s | |
| CSGO-aO2Ue-582js-yh2vb-Zho9u-4CZAB | 12/16/3 | 89.4 | 0.92 | 2026-06-30 19:17:11 · 31m 1s | |
| CSGO-EALfL-O4jPY-yrLnh-X8VoQ-ZR9jE | 10/21/5 | 62.4 | 0.55 | 2026-06-28 19:10:28 · 34m 27s | |
| CSGO-H6dHN-pE6Lx-EFhN2-HUinh-9hs8O | 14/17/9 | 78.8 | 1.03 | 2026-06-25 19:42:02 · 41m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.