Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FuLNn-OTrhN-OPO64-ZxD8d-h5EiJ | 13/14/2 | 66.4 | 1.02 | 2026-07-03 06:54:43 · 35m 11s | |
| CSGO-v3RRu-oNMbB-jQB3d-XE4KV-3ZPmH | 11/10/8 | 62.1 | 1.13 | 2026-07-02 08:02:26 · 30m 27s | |
| CSGO-pqipx-s9JzT-ajunT-UcrDT-Xa43L | 17/14/4 | 70.1 | 1.16 | 2026-07-01 16:06:16 · 31m 52s | |
| CSGO-Pie88-aKhp6-HdWAp-H9YFi-utHrL | 10/15/5 | 78.2 | 0.80 | 2026-06-30 16:28:21 · 25m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.