Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zAP3R-iScZv-fu2ZQ-7Ctrq-AhnEM | 8/11/6 | 69.5 | 1.03 | 2026-06-12 20:35:28 · 23m 15s | |
| CSGO-mcT9V-FAYon-4Hq4V-zPFAD-QdvLA | 25/16/1 | 101.8 | 1.55 | 2026-06-12 19:56:42 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.