Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-98yTG-jf2e6-3aoCG-syepm-uE26A | 14/17/9 | 78.3 | 0.96 | 2026-07-02 11:42:49 · 33m 31s | |
| CSGO-KOmM8-qCMau-QN32J-yzdO9-Wdm2H | 12/14/4 | 44.3 | 0.89 | 2026-06-30 20:08:28 · 37m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.