Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AEGvz-CmZqZ-yPszK-zksZJ-GJpEM | 14/16/6 | 99.4 | 1.02 | 2026-07-01 20:59:10 · 32m 45s | |
| CSGO-dmbF6-BKeLJ-wzxED-MmeB3-Sf78F | 12/8/4 | 86.0 | 1.41 | 2026-07-01 20:28:05 · 27m 13s | |
| CSGO-Xz5FD-W79uT-VuOGY-W7ZaU-4kJ9P | 16/19/5 | 89.4 | 1.04 | 2026-07-01 19:50:17 · 34m 37s | |
| CSGO-X4Kbw-6qZn2-Aj4O4-xvoeA-JebRF | 18/3/3 | 101.6 | 2.02 | 2026-06-30 18:57:05 · 24m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.