76561197995306838
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+16%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-4.9%Peak single-match outcome anomaly 32.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
4.9% of kills through walls across 20 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JzkfM-WZXZp-wnMy7-BjnzX-EQM6H | 13/17/5 | 77.8 | 0.81 | 2026-07-05 14:19:22 · 30m 16s | |
| CSGO-2URm5-9CS3S-LUvBO-efjts-uWq7C | 17/14/5 | 79.9 | 1.35 | 2026-07-05 13:16:22 · 36m 30s | |
| CSGO-SeFR4-VJCn6-MVfMT-rEOqS-iaM2G | 15/12/7 | 76.1 | 1.31 | 2026-07-05 12:34:14 · 35m 34s | |
| CSGO-xhyw6-BoB2x-DBvyF-UMA6p-E4aNE | 18/10/5 | 110.9 | 1.82 | 2026-07-05 09:31:01 · 21m 19s | |
| CSGO-erqwD-3xS8P-5Z3K9-CQ8mi-LZieC | 17/15/7 | 86.1 | 1.24 | 2026-06-25 21:38:05 · 30m 17s | |
| CSGO-MCpj2-tezZA-WRtXz-qaVFi-LPGCF | 16/6/2 | 117.2 | 1.84 | 2026-06-25 21:15:17 · 20m 23s | |
| CSGO-u8R2o-ZKfn6-vTs52-UZxtr-F4hCG | 17/17/8 | 98.6 | 1.27 | 2026-06-25 19:25:25 · 44m 3s | |
| CSGO-UDVWZ-vqTcB-yxaBJ-Frx7P-qaChP | 25/23/9 | 103.4 | 1.40 | 2026-06-25 18:31:14 · 47m 34s | |
| CSGO-vXvCZ-K4Evb-5ykwH-bDncq-UDeKP | 11/21/10 | 65.1 | 0.76 | 2026-06-25 15:39:41 · 38m 20s | |
| CSGO-GPBfh-Q5X3L-ERaYS-YvzCA-eyLwF | 11/8/7 | 62.1 | 1.21 | 2026-06-24 22:06:42 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.