76561197995297638
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QBOrH-spSyq-oQ7r8-OJQMp-iCi5P | 17/10/8 | 108.1 | 1.66 | 2026-07-03 20:47:00 · 28m 20s | |
| CSGO-9Ubs7-Q7qoA-dxmHN-AbtA9-6xEOP | 14/16/2 | 73.0 | 0.92 | 2026-06-29 19:51:18 · 30m 29s | |
| CSGO-mOcx8-zm8aK-Hy4fq-4MjL6-GLSKF | 12/17/3 | 73.4 | 0.91 | 2026-06-29 18:33:56 · 32m 37s | |
| CSGO-jWBnZ-azsOn-39Twd-h2CFu-FhnEM | 18/16/5 | 84.8 | 1.26 | 2026-06-20 21:15:39 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.