Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nuXOw-ALRY6-ViyNy-EJdJ9-3Aw5G | 9/16/9 | 63.1 | 0.76 | 2026-07-06 14:18:19 · 34m 55s | |
| CSGO-UyJ97-EMxW6-GqhEF-WNiMd-DuQVP | 15/15/11 | 95.7 | 1.24 | 2026-07-04 17:54:53 · 42m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.