Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GD6Gu-x2BBV-wYWTQ-wSQAH-OKNQC | 5/13/4 | 62.3 | 0.60 | 2026-07-03 15:17:09 · 18m 7s | |
| CSGO-MfHOW-kBoLa-bRtMa-8s4xc-hQAfD | 18/15/6 | 83.0 | 1.16 | 2026-06-14 13:15:25 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.