76561197995218676
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+3%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-6.2%Peak single-match outcome anomaly 20.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CodUE-Gta86-tEDPe-BZznu-B3bJD | 17/18/5 | 77.1 | 1.09 | 2026-07-02 20:40:06 · 40m 5s | |
| CSGO-xNUow-LVCOM-vWfUh-bfOVn-xiHeB | 13/15/12 | 65.1 | 1.15 | 2026-07-02 20:07:53 · 30m 26s | |
| CSGO-oGNta-e5ejk-tyLvJ-DJAhX-Bb4mA | 26/16/6 | 113.3 | 1.64 | 2026-06-30 23:49:15 · 38m 52s | |
| CSGO-ypuGt-kTSY9-VrxjD-84J8L-PxXHK | 15/17/8 | 61.6 | 0.97 | 2026-06-30 23:10:41 · 35m 49s | |
| CSGO-J7zxm-sBffY-b6RX2-9P3Ds-BOsKG | 15/18/4 | 82.1 | 1.03 | 2026-06-30 22:30:45 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.