Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.5%Peak single-match outcome anomaly 9.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.7% of kills through walls across 5 analyzed matches (penalty scales above 4%)
9.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GnTZW-FtYsi-PpmPA-dWw2w-Nf78F | 6/18/3 | 23.1 | 0.37 | 2026-07-03 22:31:22 · 37m 36s | |
| CSGO-bZhxF-CiMA3-RRqmB-DB9mj-LPGCF | 10/17/8 | 57.3 | 0.90 | 2026-07-03 21:38:11 · 40m 0s | |
| CSGO-zXWhL-y2U8s-nVS5F-ZKX8t-KiX5F | 9/19/7 | 55.2 | 0.63 | 2026-07-03 20:47:51 · 44m 33s | |
| CSGO-oZsDo-34tsh-JDU8N-77cUS-Ew4ZJ | 12/11/2 | 73.1 | 1.05 | 2026-06-17 21:26:53 · 25m 40s | |
| CSGO-bzoeK-8VZ2q-w38sU-JVuKF-FJiPK | 6/16/4 | 42.5 | 0.44 | 2026-06-10 11:52:38 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.