Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xNjSO-OC3FJ-Lb5WZ-xFzwY-KmG4C | 11/11/7 | 76.2 | 1.11 | 2026-07-03 20:09:17 · 32m 20s | |
| CSGO-8qYDR-sSz64-E4fUH-sMR6D-jJGrL | 10/15/5 | 69.6 | 0.92 | 2026-06-27 12:54:22 · 29m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.