Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CMrTj-iJ7bw-S7PLS-GO9Ed-hFhCG | 14/18/7 | 63.3 | 0.95 | 2026-06-29 12:27:55 · 31m 43s | |
| CSGO-HWxGT-73Z9C-k99ev-f3b6V-EaoYF | 2/1/2 | 24.8 | 1.05 | 2026-06-29 12:12:06 · 10m 9s | |
| CSGO-pnfvf-znhRv-fyiNX-33qEz-CVMfN | 13/7/3 | 90.7 | 1.48 | 2026-06-29 10:27:58 · 22m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.