76561197995189596
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.3%Peak single-match outcome anomaly 25.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.57° with a tight 5.53° spread across 158 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 17 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ksRJE-KqM4j-fCh6R-YEtmO-LwSOG | 5/14/3 | 48.9 | 0.41 | 2026-07-03 19:59:56 · 24m 38s | |
| CSGO-9YMU2-XMNBW-8GXWM-BH7Yx-cW9LK | 16/19/4 | 61.4 | 0.94 | 2026-07-03 19:13:03 · 41m 12s | |
| CSGO-ZLsmo-2acxf-3O6J8-PiCQ8-6z8aC | 19/15/6 | 90.2 | 1.31 | 2026-07-03 18:31:01 · 38m 38s | |
| CSGO-B8C2u-H5GiZ-CZGT8-mpEfB-8dKTK | 17/17/5 | 72.0 | 1.10 | 2026-07-03 17:39:13 · 40m 52s | |
| CSGO-3Gq8s-FjfjD-KhMD7-YzkYw-oqS4M | 17/16/5 | 88.9 | 1.23 | 2026-07-03 17:03:26 · 32m 6s | |
| CSGO-d9SwC-ZfNmm-9Wd5a-kbAPP-ybqhH | 13/9/7 | 92.5 | 1.32 | 2026-07-03 16:23:59 · 35m 47s | |
| CSGO-AYnhW-Dj5z7-zM98O-iVtkx-CXFuA | 16/13/4 | 88.6 | 1.20 | 2026-07-01 18:32:25 · 39m 10s | |
| CSGO-OMRUr-arSpm-Jc3bn-ynUzX-ca43L | 18/9/6 | 102.9 | 1.71 | 2026-07-01 18:00:03 · 28m 56s | |
| CSGO-Ez4Bz-7rMUz-23vvT-YxSSM-28r7C | 18/14/5 | 92.9 | 1.41 | 2026-07-01 17:18:42 · 36m 10s | |
| CSGO-cZxKF-kRVkd-Rm5y9-iXxAo-6CQqJ | 14/14/7 | 89.1 | 1.19 | 2026-07-01 16:39:12 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.