Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iTjyn-cJjeG-M3Jbo-ozBXU-JRRyL | 10/15/5 | 66.4 | 0.86 | 2026-06-22 19:05:11 · 28m 48s | |
| CSGO-xGKF3-cuajy-htZvd-epWME-UKmDA | 11/10/2 | 71.5 | 1.11 | 2026-06-17 22:59:46 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.