Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dOmEy-XiezQ-AYRGL-KJ2TS-Xa43L | 17/17/4 | 88.5 | 1.16 | 2026-07-02 19:56:02 · 38m 39s | |
| CSGO-RN4c2-GGSX2-tUYXj-mjdLj-9hs8O | 19/18/6 | 80.8 | 1.18 | 2026-07-01 17:44:08 · 41m 18s | |
| CSGO-mpJZz-pnxPq-3ZFc6-jkiA9-tdTnB | 19/20/11 | 90.0 | 1.15 | 2026-06-30 20:16:02 · 45m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.