Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eumni-VQD39-SNSYh-UFbEn-eOQmH | 6/18/1 | 32.4 | 0.35 | 2026-07-06 12:57:29 · 33m 1s | |
| CSGO-ix4wZ-9ZMBS-N7KrA-WeotL-mxF4C | 8/19/6 | 45.7 | 0.57 | 2026-07-05 07:41:45 · 27m 25s | |
| CSGO-fv9JW-MGNna-2xavR-oyHvZ-FvxfF | 13/21/8 | 71.7 | 0.78 | 2026-07-04 07:00:33 · 34m 10s | |
| CSGO-iyBVw-958Ao-EUTeD-Fovrz-KWtrD | 7/17/3 | 46.3 | 0.51 | 2026-07-03 22:10:33 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.