Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qWyS8-ZBnMe-J887R-KkAe2-OCjjD | 10/16/1 | 56.1 | 0.74 | 2026-07-04 16:48:37 · 25m 29s | |
| CSGO-4Sdwy-MNjo9-D5G32-ZixMP-hmheC | 8/14/2 | 49.9 | 0.61 | 2026-06-23 19:36:58 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.