Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZuAe-h886U-XADoq-SBzhZ-568CH | 10/16/1 | 61.3 | 0.70 | 2026-07-04 21:48:11 · 27m 17s | |
| CSGO-78Pkr-kauxw-cSX9N-Rc7Bo-nrXwP | 14/17/1 | 69.3 | 0.90 | 2026-07-04 20:59:00 · 40m 36s | |
| CSGO-sm5q7-kJGiK-AHHo2-v2w7i-AZQhG | 23/16/7 | 102.6 | 1.44 | 2026-06-30 18:05:27 · 40m 7s | |
| CSGO-hpvLC-fVFEr-Aznwp-T5OV4-hUoEM | 20/14/4 | 102.3 | 1.41 | 2026-06-28 20:48:02 · 28m 36s | |
| CSGO-SxrdT-k4Ua3-LvskA-ay9BT-XQaYO | 18/16/7 | 76.0 | 1.21 | 2026-06-24 19:03:48 · 31m 41s | |
| CSGO-kEDKv-GAv6k-E4arS-oJ7nF-Rd3AC | 19/7/3 | 117.8 | 1.94 | 2026-06-23 20:07:34 · 25m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.