76561197995025429
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-26.2%Peak single-match outcome anomaly 61.7/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 8 analyzed matches landed in the top outcome band (13%) — a sustained pattern, not one hot game
Avg K/D 1.84 across 8 of our matches (penalty scales above 1.4)
63% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
9.7% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PJxM-qTd35-MGupH-LsrLk-LXpRP | 21/16/7 | 107.3 | 1.47 | 2026-07-04 23:29:08 · 41m 46s | |
| CSGO-S7Vco-cOZqW-pHmkY-2WVUF-OoBhP | 23/11/6 | 151.9 | 2.09 | 2026-07-04 22:54:47 · 24m 14s | |
| CSGO-hYVui-EYQVS-JyXeW-bs5AG-zn33L | 26/14/5 | 126.6 | 1.94 | 2026-07-04 22:14:00 · 32m 38s | |
| CSGO-RXPmx-WLU9s-anJWh-mvEWi-aYK9P | 26/6/3 | 136.1 | 2.36 | 2026-07-04 21:39:27 · 25m 37s | |
| CSGO-q8opc-UrOxm-PZKEW-HzR9q-ENc7L | 24/15/9 | 103.4 | 1.56 | 2026-07-04 20:29:26 · 35m 30s | |
| CSGO-69vuj-AadLU-uMcTx-7fcEP-LmztJ | 18/15/4 | 94.5 | 1.24 | 2026-07-03 22:57:08 · 28m 46s | |
| CSGO-swY46-d2phq-QHinO-VkKzY-bFhCG | 26/17/4 | 99.1 | 1.47 | 2026-07-02 22:05:14 · 39m 31s | |
| CSGO-BrT5U-VEjqZ-3O23y-pO7wT-bwrBE | 12/15/1 | 60.7 | 0.89 | 2026-06-20 19:50:47 · 30m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.