Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a44md-yPdRF-rVTFD-uweqz-62KLH | 16/16/4 | 94.8 | 1.28 | 2026-07-03 06:44:33 · 33m 41s | |
| CSGO-SUJJ6-jyuC7-heWTr-T9Ee9-HebRF | 18/16/2 | 82.4 | 1.11 | 2026-06-28 11:42:19 · 33m 10s | |
| CSGO-M7ju5-aRDkN-HMUtd-we2pL-ZHsyM | 12/15/7 | 81.8 | 1.03 | 2026-06-22 18:13:08 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.