Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8ZFm-C6CC8-ZjwJG-RGApU-eZhzO | 28/13/6 | 140.2 | 1.95 | 2026-07-06 13:59:00 · 34m 22s | |
| CSGO-pi7Pa-vWocq-i52Mb-vP9fX-s6iPK | 17/14/5 | 99.7 | 1.36 | 2026-07-06 13:24:11 · 24m 23s | |
| CSGO-NcU7c-hNB9w-i4pph-PHRDj-siHeB | 16/13/1 | 102.2 | 1.24 | 2026-07-06 10:38:54 · 23m 20s | |
| CSGO-CFY3G-wUUaR-M7KGa-a4N2L-8HsiB | 23/12/11 | 109.4 | 1.80 | 2026-07-05 19:09:46 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.