Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QkHmz-WfpEf-fKWE4-Dr3dy-FMXDJ | 3/5/3 | 50.1 | 0.91 | 2026-07-05 20:08:14 · 11m 17s | |
| CSGO-rkEbW-J5529-Ei38u-r99QS-Mm7iL | 7/18/10 | 55.2 | 0.68 | 2026-07-05 19:34:38 · 31m 46s | |
| CSGO-XoCSv-ZK7GX-nn9T2-b8qWd-pPocG | 6/14/0 | 40.3 | 0.38 | 2026-06-12 21:03:41 · 32m 33s | |
| CSGO-Nj3vw-EwtfQ-7LTRi-Ddssm-L4zAC | 14/16/4 | 74.9 | 0.98 | 2026-06-12 20:22:00 · 36m 44s | |
| CSGO-Kk6rG-H5Nwp-CGptk-vZPfd-VFxLA | 15/16/1 | 54.4 | 0.88 | 2026-06-12 19:39:10 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.