Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dyf9Y-ECkqP-uZHTd-DdXSh-dE4BO | 7/13/5 | 43.9 | 0.66 | 2026-07-03 01:53:45 · 32m 16s | |
| CSGO-3iLjv-45EiP-QCswq-v6Bvd-NuHaA | 17/24/7 | 69.9 | 0.80 | 2026-07-01 11:28:34 · 50m 35s | |
| CSGO-C7DPB-aj89w-EBdqk-8ZmBe-LFzQN | 12/15/8 | 79.4 | 1.10 | 2026-06-21 20:37:59 · 27m 48s | |
| CSGO-W3KXP-JmW3q-pthks-AULmi-WZ8SA | 10/16/6 | 67.5 | 0.79 | 2026-06-19 16:15:13 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.