76561197994864457
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-3.2%Peak single-match outcome anomaly 16.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
9.6% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xJvAV-cptaw-j4ibj-ZySbp-BYLoD | 22/15/9 | 98.9 | 1.52 | 2026-07-04 21:58:59 · 35m 0s | |
| CSGO-n22M7-Lj7Q8-9vb9O-NMhRf-9sLbM | 6/12/5 | 56.6 | 0.70 | 2026-07-04 19:42:46 · 25m 17s | |
| CSGO-8Vita-pPFJA-9L8sC-oirrj-WifiK | 7/17/2 | 46.6 | 0.40 | 2026-07-04 19:12:14 · 26m 18s | |
| CSGO-6tXtO-vdmak-be6Pb-2StRP-S7YpG | 13/16/4 | 56.6 | 0.89 | 2026-06-26 19:35:14 · 42m 27s | |
| CSGO-HskLD-LO3tq-cbSxj-tTqRH-6xUWJ | 13/7/2 | 64.9 | 1.28 | 2026-06-26 18:59:35 · 28m 42s | |
| CSGO-hdQGR-P6ux4-iwZPU-NksUW-ca43L | 10/16/3 | 52.8 | 0.69 | 2026-06-26 18:17:51 · 32m 55s | |
| CSGO-pWGvj-pLkAD-qHR5T-MOoG3-FVoxA | 18/20/4 | 76.9 | 1.02 | 2026-06-26 17:25:26 · 48m 34s | |
| CSGO-O9UoM-HnPq9-Xmf4H-iKWOc-9P47M | 5/17/5 | 42.6 | 0.37 | 2026-06-14 16:57:59 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.