Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CznyG-pUAYf-GvfFS-3iRi9-PzBND | 3/15/0 | 30.9 | -0.05 | 2026-07-03 05:14:11 · 17m 6s | |
| CSGO-DpamP-hLHAX-Yzbhc-4Beqr-uhJaA | 10/14/1 | 95.6 | 0.88 | 2026-06-25 21:18:12 · 19m 25s | |
| CSGO-cnJtk-GQnHD-KaR4Q-FqAAn-uNZML | 25/23/6 | 83.9 | 1.15 | 2026-06-11 19:27:02 · 50m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.