Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hb9HH-jqnZx-46ZEe-ixGF2-VqKPJ | 3/14/2 | 30.6 | 0.19 | 2026-07-04 20:53:58 · 27m 37s | |
| CSGO-EGiqN-PLTqj-k3tC3-Tneuc-OuiTL | 19/15/4 | 69.4 | 1.17 | 2026-07-03 21:52:45 · 39m 7s | |
| CSGO-MGcTq-KuTiE-pKKvR-MEqnj-r46KQ | 17/16/3 | 70.0 | 1.11 | 2026-07-03 20:07:31 · 38m 34s | |
| CSGO-W7MwE-ueqcK-pm6S4-SSAHC-uT2JE | 14/17/3 | 73.5 | 0.89 | 2026-07-03 13:23:48 · 40m 23s | |
| CSGO-5kVG7-wHfTz-2vSBY-8p24U-EmG4C | 15/12/3 | 66.6 | 1.19 | 2026-07-03 09:46:50 · 33m 6s | |
| CSGO-R67jW-VpRHN-2Hhcj-HAibZ-kZhzO | 12/15/6 | 84.4 | 0.99 | 2026-07-03 09:13:55 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.