76561197994766098
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.9%Peak single-match outcome anomaly 30.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 49 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSPKv-63Fsq-H5sni-cRaFC-8TryM | 7/14/4 | 68.3 | 0.60 | 2026-07-05 14:51:17 · 27m 36s | |
| CSGO-d7sSC-4CGup-J2bKs-CXK8G-tx6iL | 9/17/1 | 56.4 | 0.60 | 2026-07-03 21:41:11 · 31m 18s | |
| CSGO-eHYj8-ZxkZq-67t2L-UwJoj-HjW9G | 12/17/7 | 67.8 | 0.81 | 2026-07-03 20:44:19 · 37m 4s | |
| CSGO-qo3Rb-YzwXQ-HXJYL-m4sd2-YV4RG | 5/9/1 | 52.7 | 0.50 | 2026-07-03 20:22:02 · 9m 39s | |
| CSGO-fW6EC-ZZKPZ-Cbswq-hUsJq-TDERE | de_poseidon |
11/9/1 | 70.4 | 1.04 | 2026-07-03 20:02:12 · 15m 57s |
| CSGO-fiqbq-mOXDu-pZw78-WieXG-GAGyB | 16/20/3 | 66.4 | 1.00 | 2026-07-03 18:51:57 · 35m 10s | |
| CSGO-6mUTT-XtqqS-A5u64-irUxw-vrzED | 17/25/11 | 78.5 | 0.95 | 2026-07-02 19:28:21 · 48m 54s | |
| CSGO-vsAP5-MHcXh-cFsBb-AaLSZ-FQSuK | 7/16/5 | 50.3 | 0.60 | 2026-07-01 14:44:54 · 31m 16s | |
| CSGO-SjPuw-wGt6x-DbiCE-9OfM4-heGiJ | 7/15/3 | 36.3 | 0.52 | 2026-07-01 14:07:58 · 29m 51s | |
| CSGO-9rL87-iHE9n-OKqfC-K4WXE-vycuB | 11/13/5 | 45.9 | 0.95 | 2026-07-01 13:36:27 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.