Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YZESQ-zhd3O-7yzJR-hnnus-nCHCF | 15/12/9 | 109.2 | 1.37 | 2026-07-02 19:17:00 · 31m 51s | |
| CSGO-supUQ-dy6kV-SjhXi-KvTas-F4hCG | 6/6/4 | 48.9 | 1.01 | 2026-07-02 18:43:15 · 24m 19s | |
| CSGO-WFrbs-QFjvZ-dVSUn-SqkRS-iaM2G | 9/18/4 | 67.0 | 0.55 | 2026-06-23 09:33:32 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.