Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-85T3U-nKr8O-k43Ko-cJonf-YYmQD | 17/12/7 | 71.6 | 1.36 | 2026-06-28 20:42:12 · 36m 34s | |
| CSGO-Zuvkm-F27TF-MVEWU-DTScJ-o8MUD | 12/10/5 | 62.3 | 1.17 | 2026-06-28 19:43:34 · 31m 42s | |
| CSGO-vAa3s-EVqEd-7P3TG-ODbPO-hwAAA | 18/16/11 | 99.3 | 1.30 | 2026-06-26 20:34:40 · 42m 22s | |
| CSGO-BBShi-iK2TM-XRXb5-SQhWa-NZYML | 19/19/7 | 73.8 | 1.14 | 2026-06-26 19:41:46 · 48m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.