Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZhMe-8MFZo-S9Gqp-6eHrA-udTnB | 22/14/4 | 100.2 | 1.54 | 2026-07-03 23:10:58 · 41m 27s | |
| CSGO-7byAU-PeEZ6-R2xoH-S9M9Q-hmheC | 23/16/6 | 106.8 | 1.51 | 2026-07-03 22:30:06 · 36m 45s | |
| CSGO-FYVTa-x6xuN-4PkwN-eXMNo-uC8rN | 6/18/2 | 52.6 | 0.28 | 2026-07-03 18:58:04 · 29m 34s | |
| CSGO-P3ZEi-L5zxB-NPx3T-C6QdM-K8o3B | 16/18/7 | 82.7 | 1.08 | 2026-06-29 19:18:26 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.