Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kvfJA-93Z5u-LeZnY-ZacbY-FvxfF | 22/16/5 | 100.4 | 1.43 | 2026-06-28 23:55:19 · 42m 32s | |
| CSGO-P9kyk-QicMp-Yi4Bc-EzMdW-Bkb3K | 17/18/4 | 65.8 | 0.93 | 2026-06-28 23:11:12 · 39m 36s | |
| CSGO-M9fbd-Hnvvs-JPXdp-oinLc-BusnC | 23/18/3 | 96.7 | 1.33 | 2026-06-28 01:21:40 · 35m 56s | |
| CSGO-X2ozR-TGhNN-WMJ4T-9pWXK-6bZYO | 15/19/7 | 81.3 | 0.92 | 2026-06-28 00:35:03 · 43m 19s | |
| CSGO-n56wo-43RBv-xidU8-QEJc8-t9H5O | 27/12/2 | 96.4 | 1.74 | 2026-06-27 23:50:28 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.