Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-THdMy-rEcMo-ZoQPD-nzK4E-sST8N | 11/17/1 | 55.4 | 0.68 | 2026-07-03 20:16:46 · 31m 8s | |
| CSGO-WBPev-p8cVG-dk9vD-44EwY-CkirM | 20/15/4 | 82.7 | 1.25 | 2026-07-02 18:49:50 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.