Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u6sWC-juB6O-HMhin-efRVT-A7QBD | 5/16/5 | 50.9 | 0.40 | 2026-06-30 18:17:54 · 21m 31s | |
| CSGO-vuW7C-CFC85-OwZnb-wKzoK-c84VH | 12/20/11 | 69.5 | 0.77 | 2026-06-16 19:11:12 · 37m 21s | |
| CSGO-tpxPt-9pPNo-7oiJc-Kx7pV-RadFO | 16/19/2 | 65.3 | 0.95 | 2026-06-16 18:30:57 · 37m 22s | |
| CSGO-KEn3b-3SPw5-mCHNN-ynHoC-4cEZG | 18/17/8 | 84.1 | 1.15 | 2026-06-16 17:38:56 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.