Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UjkYw-tZnMB-MHdCk-cCOZE-s9ROG | 18/19/5 | 73.0 | 1.03 | 2026-07-04 21:17:19 · 39m 19s | |
| CSGO-fvfKo-xH6MZ-znqnJ-HtSWO-mvMpP | 17/15/6 | 88.5 | 1.28 | 2026-07-02 11:36:18 · 30m 15s | |
| CSGO-HMYHS-ELRyt-jaGHv-OwyPX-aQ4qB | 24/17/5 | 104.0 | 1.42 | 2026-06-28 18:18:04 · 44m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.