Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-it45h-sP7Sk-ZYbCT-EyOcU-j7xbE | 13/16/8 | 76.3 | 0.96 | 2026-07-02 21:06:23 · 33m 2s | |
| CSGO-68u6T-FvZnE-BCik7-LXVXG-zn33L | 11/16/5 | 70.6 | 0.73 | 2026-07-02 20:20:14 · 33m 50s | |
| CSGO-jcaa6-Rbuxf-QG8Jt-utEyi-tiOUD | 15/18/7 | 74.5 | 0.93 | 2026-07-01 19:27:58 · 41m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.