76561197994569616
Core-mechanics benchmark fills in once we've analysed at least one of this player's matches — the skill ratings above are from Leetify.
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QxvcB-LSWvZ-GEwmn-oUsOz-pBcBN | 21/16/7 | 75.8 | 1.28 | 2026-07-07 18:44:05 · 40m 9s | |
| CSGO-CeUtr-HZGOR-kvRff-wPayQ-AaFSQ | 13/16/6 | 62.2 | 0.91 | 2026-07-07 15:25:04 · 44m 26s | |
| CSGO-nQhJR-6zvyU-tarEN-wmi24-5UVzE | 19/8/6 | 99.1 | 1.70 | 2026-07-06 13:09:04 · 29m 18s | |
| CSGO-KTrA6-dTdFb-vVUGE-fVYQt-JfX2Q | 10/7/5 | 77.8 | 1.22 | 2026-07-06 12:34:16 · 29m 30s | |
| CSGO-OOyNX-JckOY-yknD8-j4m8H-fnnYF | 12/10/4 | 68.6 | 1.33 | 2026-07-06 11:52:22 · 24m 47s | |
| CSGO-SkJM6-r57WS-QC4Bh-FedoS-Ew4ZJ | 13/12/5 | 60.1 | 1.09 | 2026-07-05 19:49:57 · 36m 28s | |
| CSGO-A88YT-6yV5P-OTP5y-C2zoS-rvMpP | 21/17/2 | 85.3 | 1.27 | 2026-07-05 19:07:25 · 33m 59s | |
| CSGO-C7Ubs-VcSvk-GX8x7-6dnPT-x62NF | 16/16/3 | 65.6 | 0.99 | 2026-07-05 18:22:28 · 39m 41s | |
| CSGO-nZe5f-KuqRF-dDSOn-qkXHe-5OxDK | 27/16/8 | 115.3 | 1.69 | 2026-07-04 19:36:20 · 38m 48s | |
| CSGO-fAXQw-fbkoK-FktWq-pBLjn-HOH8D | 15/21/7 | 79.5 | 0.96 | 2026-07-02 13:58:28 · 36m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.