Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-92ZYF-v4tou-RhZP5-deU83-9L9PL | 14/15/11 | 77.4 | 1.11 | 2026-07-02 21:10:47 · 34m 2s | |
| CSGO-z9WMF-5DLja-7kwUp-PvDCR-WawDK | 10/14/5 | 92.1 | 1.00 | 2026-07-02 20:39:20 · 26m 24s | |
| CSGO-HfYXO-oEvA8-BrdRj-DfPqV-eZhzO | 5/15/6 | 48.3 | 0.41 | 2026-07-01 19:50:36 · 26m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.