76561197994469703
Core-mechanics benchmark fills in once we've analysed at least one of this player's matches — the skill ratings above are from Leetify.
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 2 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F8o9e-P4uDF-YdV48-XWLPS-Xa43L | 11/17/3 | 51.7 | 0.80 | 2026-06-27 19:28:00 · 38m 25s | |
| CSGO-CCm6P-D6nY3-v4O7A-wWaVV-KG6KQ | 8/14/2 | 50.8 | 0.71 | 2026-06-27 18:53:15 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.