Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8dBYU-7nHQY-qz8y6-WtnC6-aqKPJ | 22/12/5 | 91.8 | 1.56 | 2026-06-30 20:28:07 · 37m 57s | |
| CSGO-7RbYr-vNBKt-JvTYv-ak8k8-LpphH | 24/11/7 | 114.3 | 1.94 | 2026-06-30 19:47:02 · 35m 34s | |
| CSGO-GiYz9-76H8r-VJJRX-i4ZD5-RLkHB | 8/15/4 | 66.7 | 0.64 | 2026-06-30 19:17:12 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.